Materials and Environments.
Dancing Line, Puzzle Tower on Unity
Low poly modelling and stylized texturing of buildings, landscapes and props.
Create fully functional assets which can be shared across the project and respect the technical and artistic constraints
Optimized and re-structured dozens of levels and models.
Designing and creating levels from a scratch.
Create, define and develop high quality environments and other art related aspects of the game, as directed by management
High/Low poly modeling and PBR texturing of guns, buildings, landscapes and props.
Organizing 3D artist and level designer’s work and backlog using project management/ planning tools (Jira)
Esure that all assets created by the art team and outsource studios conform to the style and technical guidelines of the title.
Create fully functional assets which can be shared across the project and respect the technical and artistic constraints
Created pipeline for artist and trained artist’s into. Organizing training sessions for artist in 3Ds Max and Substance Designer.
High/Low poly hard surface modeling and PBR texturing of mechs, buildings, stony landscapes and props.
Designing, prototyping and finalizing levels.
Making photogrammetry models of archeological finds using photos.
Making photographic documentation of artifacts.
Master