Bartosz Buszman
Bartosz Buszman
Freelance Senior Material Artist
Remote, Poland

Summary

Materials and Environments.

Skills

Environment Design3D ModelingEnvironment ModelingHard Surface ModelingTexturing

Software proficiency

3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
xNormal
xNormal
World Machine
World Machine
Blender
Blender
SpeedTree
SpeedTree
World Creator
World Creator
Gaea
Gaea

Experience

  • Senior Material Artist at Shapefarm
    Tokyo
    January 2021 - February 2024

  • Lead Environment Artist at Techland
    Warsaw, Poland
    November 2019 - January 2021

  • Material Artist at Techland
    Warsaw, Poland
    May 2019 - January 2021

  • 3D Generalist at Aidem Media
    Gdańsk, Poland
    February 2016 - June 2018

    Dancing Line, Puzzle Tower on Unity



    Low poly modelling and stylized texturing of buildings, landscapes and props.

    Create fully functional assets which can be shared across the project and respect the technical and artistic constraints

    Optimized and re-structured dozens of levels and models.

    Designing and creating levels from a scratch.

  • 3D Lead Artist at Boombit Games
    Gdańsk, Poland
    June 2018 - May 2017


    Create, define and develop high quality environments and other art related aspects of the game, as directed by management

    High/Low poly modeling and PBR texturing of guns, buildings, landscapes and props.

    Organizing 3D artist and level designer’s work and backlog using project management/ planning tools (Jira)

    Esure that all assets created by the art team and outsource studios conform to the style and technical guidelines of the title.

    Create fully functional assets which can be shared across the project and respect the technical and artistic constraints

    Created pipeline for artist and trained artist’s into. Organizing training sessions for artist in 3Ds Max and Substance Designer.

  • 3D Evironment Artist at Viking Potatoes
    Gdynia, Poland
    June 2016 - June 2017


    High/Low poly hard surface modeling and PBR texturing of mechs, buildings, stony landscapes and props.

    Designing, prototyping and finalizing levels.

  • 3D Photogrammetry at National Marintime Museum Gdańsk
    Gdańsk, Poland
    October 2015 - January 2017

    Making photogrammetry models of archeological finds using photos.

    Making photographic documentation of artifacts.

    Master